Showing posts with label design studies. Show all posts
Showing posts with label design studies. Show all posts

4.15.2011

Summer Plans

This time last year I was finishing off uni and preparing for summer. After my first year at university I had some new found confidence and decided to do something totally out of my comfort zone so decided to leave my hometown for a bit and get out there and do something different. So i did. I went to Madrid, worked as an au pair for 5 weeks and loved it. I felt like I'd done something meaningful with my summer and felt more confident and independent coming back home. This summer however I have a job, and since it took me so long to find it I can't give it up! Therefore i'm preparing a plan of action to make the most of this summer staying at home, and hoping for a summer away next year, fingers crossed! I have many ideas of things i will do to make the most of our 'holiday' so here's a few ideas, which i'm sure will change as the weeks go by but im going to stay focused and driven in order to not waste my time!


Blogging plans:
1. Update layout
2. Learn wordpress and hopefully switch over
3. Make a less simple layout design
4. Upload more pictures
5. Organising tags!



There was a quote on the design studies blog;
“Designing is basically the practice of combining stuff; ideally in ways that haven’t been seen before. So the more stuff you know (about everything), the greater the chance you’ll find a relevant and distinctive, and therefore effective (and original) combination. Everything is interesting”.

for this reason I want to practice and read a variety of different things. I'm going to do a refresher course in Spanish, conversational in summer to build my confidence a little and then further this next semester with an accredited course.

I'm also going to try and catch up on some reading, i haven't had time to read in a long time so i'll hopefully get in the zone and get through a lot!

1. The ten faces of innovation, this book was written by the people at IDEO and sounds really interesting, studies into different people and how they work, reminds me a lot of the mavens connectors and salesmen from The Tipping Point!
2. The back of the napkin, this book was recommended in one of our design studies lectures and looks really interesting and fun, as well as informative and linking in with
3.Why we Buy: The Science of Shopping, this is all about how people shop and working in retail it would interest me a lot to have a read, might also come in handy if I ever go into commercial design and hopefully get some training in visual merchandising whilst working part time in retail! 
4. Some spanish novels (to improve my spanish, i'm looking into some at the moment to find the best and perhaps simplest options!)
5. Reading a few novels from this list of 30 books to read before you die, there's a lot but i'll be stuck in Dundee working for most of the holidays and will have a lot of free time, so i'll try and not waste this time!


People to connect with:

Currently looking into spanish interior design companies to get into contact with, in order to build relationships, and perhaps be noticed for after 4th year!
Would also like to connect with some more local studios for possible placements in the next couple of years as i'm starting to realise how important experience is. I would love to get in contact with graven images in Glasgow, a company I studied in higher a lot and am very interested in.
I need to find people that I specifically want to contact but I will keep my blog updated and take full advantage of twitter to get in touch with lots of people at once.
I also plan on emailing a few companies and hope that goes somewhere!

4.14.2011

Assignment 5; Planning for the future.

This semester we are currently working on a solo project, design an eco-hub for sepa. A lot of people struggled when we first started getting into the project, it is after all our largest project so far, and our previous projects in second year had all been group projects. I therefore got to thinking, how difficult would this then be in industry when everything is a whole lot more real!

Last semester I looked into co-design, within the voluntary sector a lot, creating spaces for those who need it and perhaps cannot access the design world the way others can. This is explained further in the article "The New School collaborates: Organization and communication in immersive international field programs with artisan communities" by Cynthia Lawson, which I analysed in semester 1. The idea is to design for the other 90% of the world, because only 10% of the world, i.e the richest, have access to the skills of architects and designers around the globe. This extends way beyond the things we believe to be essential to the actual necessities, water food and shelter. There is an exhibition, Designing for the other 90% that goes into more detail about this.

Anyway, getting back to our current project, the fact it was such a large project made it hard for people to get there heads around it, the large space and the many different areas and sizing of these areas fitting altogether! If anyone was like me they had a million things running round in there heads at once, so organisation was a must. The website service design tools helped a lot when trying to manage things a little better, I created a mood board of materials and also created a site analysis with all the information about the side location and surrounding area, transportation etc. After the initial inspiration and thoughts however the more in-depth design process would benefit greatly from some co-design.

The organisation SEPA help maintain the Scottish environment and have offices based around Scotland, within many communities. This seems the perfect opportunity to get communities involved, not only with educating the community but also when it comes to designing their office space.
As our current project is, it makes sense for a sepa office to be 'eco friendly' they are after all protecting the environment and their office should reflect this too.
When researching into more sustainable methods of design I looked into local materials and designers, trying to incorporate this into the overall design, not only for the distance making the carbon footprint lower but also to support local people. Getting these people involved with the design process supports both the main designer, local artists/designers and the community.
Workshops would be a great way of working well with both professionals and the community. One of my ideas had been to have art work from local artists, but I had also thought what about children, local to the office? This would then bring awareness to the fact SEPA were there and get everyone involved, creating a good relationship with the workforce, encouraging communication with any environmental problems the local Dundonians may have. Students would then want to visit the office to see the art work, and could then be taught a lot more on environmental issues, perhaps solving future problems for SEPA. With 20,300 pupils enrolled in 37 primary schools and 9 secondary schools there will be a lot of talent the office may benefit from.

With more structural elements of the building and interior design, locals can still be involved, either local building merchants doing literal building work, or local stone masons or joiners helping with material sourcing, as locally as possible of course. This involves a lot of research, a lot which needs people with contacts, meaning the whole design process being collaborative very useful as different people have different contacts, a   lot like in The Tipping Point by Malcom Gladwell, with connectors mavens and salesmen all being useful.
One organisation that i'm already aware of in Dundee is the Sun City House, part of the Solar Cities Scotland organisation. The house is a living demonstration of renewable energy, energy efficiency and sustainable construction in a domestic environment. This kind of environment is a good example of what Sepa could take inspiration from, linking together taking advantage of the people working with Solar Cities. The two groups working together makes sense to me, preserving the environment with Sepa and thinking about our future environment with Solar Cities. Simplified diagrams demonstrating the different systems that Sepa could implement in their offices would help not only the designer but also the staff working in the office, who may not be as clued up on the workings of photovoltaic panels for example.

When working on layout of the building, envisioning how the building will work for the team and visitors is difficult, and I see the best way of solving this is to observe other similar sized businesses and their office space. When using ethnography and observing at the casino this helped a lot more working out how people work and move around a space, utilising it to its potential. This is essential in office design, the space has to look good but more importantly work well in order for people to be happy in their work space and be more productive. Co design could be utilised here by using the employees, it is them after all that need the space. This would be done using roleplay or a cognitive walkthrough, perhaps in an existing SEPA office to see what improvements could be made or at a later stage in the process in a roughly set out office the designer has created.

Overall I believe that co design and office design coincide with each other in more ways than one. The office working for the staff is essential for higher productivity in the workplace, so involving the staff with the process makes a lot of sense. The fact our project involves Sepa, an environmental agency brings sustainability into the process also, and with the design world as well as many other industries taking a lot more notice of sustainable factors in many different things, contacts should be easily made. The research into who to contact is the tricky bit, keeping it as local as possible allows carbon footprint to stay low and to promote local talent and local companies. This needs perseverance and knowing as many different people as possible, getting out there and asking around.

3.07.2011

Assignment 3: Design Safari

Our third assignment was all about people watching, or the technical term 'Ethnography'. For this I decided I wanted to go and visit the G Casino in Dundee, a place all of my friends had been but I had never got around to going. So with a couple of other girls in my course we went for lunch one afternoon, a monday afternoon to be exact. When we first went in we got chatting to the guy on reception, who sorted out our membership for us. He informed us that the casino was in fact not that busy but we went on in anyway. When entering the casino you have to go up a few floors after reception to get to the actual casino, and as interior students we immediately started noticing all the decor, interesting wallpaper made up of tiny images of Dundee which we were all quite impressed with, and a rather out dated carpet we were a little confused with, as the casino has only just recently opened. However we carried on, ordered some lunch (which was very good by the way) and started to observe. We noticed that the casino was a little bit deserted, and the whole are very separated, with very different people in each area. The table area seemed to have only men, all age 40 or over and looking mostly middle/upper class. They were all looking very serious and very in to their gambling, something i thought odd for it only being lunch time. When we were observing them (perhaps not very subtly) they looked a little shifty and uncomfortable. We also noticed that as there wasn't too many people everyone was sitting a seat apart. Some seemed on edge as well, fidgeting and looking quite nervous. On the other side of the casino at the slot machines there were older people, typical 'grannies' who would sit at the same machine with a drink with them. This side of the casino was a lot more relaxed, more fun i would guess rather than the seriousness of people at the tables. It surprised me there was such a lack of younger student types in, as from what I'd heard from friends the casino was the place to be! Maybe not during the day but I still expected a few.
We noticed from the way people were so separated that the casino layout was designed with very different zones, the bar, the restaurant, the roulette tables, the slots and a seating area with televisions. The betting table area was very literally separate, with a railing around the area and it was central to all of the other zones, most likely because it's the part they make the most money and want people to go to the most. The bar is very flashy and glamorous, bright lights attract your attention and expensive wine and champagne menus are laid out at every table. We got chatting to the barman and he told us that the flashy lights at the bar were a great way of spotting the drunks as they can be quite disorientating, although i'm not sure if this was a deliberate design decision, but if it was, it's a clever one!


Lights played a prominent part in the design of the casino, adding to the 'glitziness' and also subliminally guiding people through the room. The lights on the ceiling swooped across the room guiding you from the entrance through to each section. This is continued with flooring and with the glass panels surrounding the roulette area, all allowing any user to smoothly walk from one area to the next.



Adding to the whole casino experience even more is the atmosphere of the place. Calm music is played throughout the day and the place is a lot more soothing and relaxed than i expected. This may just be due to the fact that it was during the week I visited and that at the weekend it livens up. I would expect the atmosphere is calm deliberately, keeping users happy and relaxed enough to keep on playing. 

My experience in the casino was not at all what I expected. Having never been in any casino I expected something like in the movies in Las Vegas, it was not like this at all. I visited once in the afternoon and then later in the week at night and at night it wasn't all that more exciting. It wasn't fun and full of the glamour advertised in its leaflets and the way casino's are portrayed in Hollywood, just older business men losing their money.

3.06.2011

What a wonderful night for a moondance...

As part of our latest assignment we were asked to visit somewhere we'd never been before either a casino, a football match or the bingo. I visited the casino but also decided to go the Jazz night at the union, something i've always wanted to do, therefore killing two birds with one stone! The event was held on a Wednesday night in 'mono' in the union. Usually when i'm in mono it's for 'skint' and its a nightclub full of drunk, very drunk normally, students dancing away to a random mix of music. To walk into mono sober and to listen to music I haven't shown a lot of interest in previously was all very new to me!
The night attracted a lot of different people.        There were the slightly older group of people, sipping on cocktails and wine, very sophisticated. There were the more what i would call, artsy people, swaying about in time to the music. Finally there were people like my friends and I, people you probably wouldn't expect to see at a Jazz Night. I did feel a little out of place for a while, I have to admit.
I felt the atmosphere was overall relaxed and everyone fitted in. My idea of people who would be into jazz was pretentious people who thought they were all so cool, but there wasn't anyone like that really. Although saying this, it maybe wasn't a true
example of the whole jazz scene as it was a temporary space.
Although it was totally new to me I like new situations, getting out of my comfort zone a little. Last year i travelled to Madrid and lived with a host family alone and lived their lifestyle with them, something that was extremely new and quite brave for me. Its nice to seek out new experiences.
Here's a video of one of the songs the Universities Big Band played in the union 'Moondance', I also have a new found love for Sinatra and Etta James.


3.05.2011

Service Design Tools

For assignment 3 we were asked to look at the website Service Design Tools,which shows you different communication methods that you can use in the design process. Looking through some of them i thought i would never use this and found a couple hard to understand but looking more into it I realised I actually use a few of the methods already, just didn't realise what exactly they were. There were tools such as mind maps that obviously all of us have previously used in the first semester. There was also an 'offering map' which I realised I have been using  (okay a much simpler version but still..)  for our current office project in order to help me get my head around the layout of the building.

One of the methods which was a very obvious communication tool was a mood board, however I have never sat down and made one so decided I would try it for this project and it really helped me sort all the different design ideas I have going on in my head right now!


There were some other methods i thought would be quite useful, especially since I'm quite a disorganised person, it would make sense for me to use some, mainly methods such as a task analysis grid, which looks time consuming but probably helps a lot when there's just too much information to take in at one time, I problem I have had with our current project. The context panorama looks like an interesting tool, and simple and easy to understand as well. I'll try to use as many methods as I can in future projects!

2.21.2011

Assignment 2: What images mean

For our second assignment of semester 2 we were looking at what images mean and how different people can interpret the same image in different ways. To test this out myself and two other design students tried a little experiment.

We found 4 different advertisements and took off the text/logo so only the image was left. Here are the 4 images;





The images were very varied and also not obvious so the results were quite interesting. As a group we went into the student union just after lunch time so we could ask people about the images without being a pain! We asked 5 groups of people and gathered the results for each as all the people in a group combined.
The first image had most groups baffled, however the over all idea was that it was funny and weird. The image confused most people not understanding what it was about. After asking people what they thought it might be advertising no-one knew, someone guessed religion but this was the only guess.
The second image was a lot more obvious to the groups as being about some kind of danger and that it was also something about children. Someone also said that it was dangerous and that they wanted to stay away from it. For a complete opposite one group said it was happy and reminded them of childhood. Two groups also guessed that it may advertise child abuse.
The third image was the most popular image, with people laughing, finding it funny and 'cool'. One person said they also thought it was a little creepy and about control. A lot of the groups thought that, perhaps obvious, it advertised a magic show.
The final image was in complete contrast the least favourite image. One girl in a  group didn't even want to look at it after a while. A lot of people screwed their faces up when the image was shown to them for the first time. The general consensus was that it was 'horrid'. A lot of people also guessed that it advertised domestic abuse.


Images with the advertisements still attached:
domestic abuse helpline




viagra



mens deodorant 'Axe'



save the children


When we revealed to the groups what each of the advertisements were the reactions were quite interesting. The Viagra advert was one of the best examples. When we explained it was for Viagra and showed the image again they had a little think while it all clicked in their heads and got a typical 'oh yeah!' as they worked it out. People used words such as 'magic' and 'control' to describe the image, which in a way does describe the product and people thought the advert was quite clever and understood it as soon as its meaning was revealed. The logo was a tiny part of the image but revealed a lot to make everything click together and make sense. I found this advert the most amusing as unknowingly the people described the advert to be exactly what Viagra is about (well not exactly literally) and only from an image. Its very clever advertising in my opinion. 
The nun image, which advertises 'Axe' deodorant, the equivalent to the UK's 'Lynx' confused people, and even when the meaning was revealed, still confused people a little. Lynx advertisements are well known to be about attracting women with their scent, so i would guess that Axe is very similar with their approach. So the nun and the clothes peg is quite clever, saying that without it she too would be attracted to men, how sinful! People didn't seem to think much about the peg, only seeing the nun. The one guess we got about this advert was it advertised religion, a type of advert i personally don't see too often! The placement of the brand on the image was a discrete deodorant can in the corner of the advert, not obvious at all. Telling people the meaning of the advert didn't really clear up the confusion either, a lot of people still not 'getting it'. This shows that logos sometimes don't make an image 'make sense'. Maybe the advert needed a logo? Or was meant to just grab the viewers attention, and purposefully not obvious. 
The two more serious adverts, one for save the children and one for domestic abuse, were more hard hitting, hard to look at and  also apparently more obvious. These advertisements are important, not selling a product so therefore cant be too clever and difficult for people to 'read' as they need their message out there in the best possible way. Both images didn't even need a logo or writing for people to understand them and this shows just how successful and powerful they are. What was interesting about these adverts was that the two groups of people who guessed very quickly, before even asked, studied psychology and social work. The social work group commented on this fact that they could understand the harder hitting images more than the more light hearted adverts. This shows that different people see images in very different ways. One of the groups we asked was a younger girl and her parents waiting in the union for a nursing degree interview. She was clearly going to be nervous and i'm guessing was a little younger so perhaps more immune to some serious issues. She thought the save the children advert was happy and reminded her of childhood... probably not what STC had in mind when implementing the advertisement. 

In 'The Rhetoric of the Image' by Roland Barthes, Barthes talks about three types of messages in advertising; text, symoblic and non symbolic. All of the images we showed people were symbolic ones. There was no text describing what was being advertised and the literal product was not involved. However the 2 adverts we had that were advertising a tangible product were the ones that people couldn't guess... The two advertising services, people could guess. Possibly we asked the wrong people, or that the particular people we asked needed all three types of images to get what they were supposed to from the advertisement. For our experiment, it seems that more than just a symbolic message was needed.

2.03.2011

Are You What You Wear/Buy/Sit On/Sleep In/Talk To?

Our first assignment of semester 2 was to be partnered with another design student we didn't know, swap photos, either from recent/teen years or of your room. We were also to read the book 'Snoop' by Sam Gosling to help us with the assignment. At first I was really looking forward to reading the book, I was interested in what it was going to say but I felt a lot was repeated and got bored with a few bits, although I was really interested in some parts and how much you can tell about someone from their stuff, and how much of the things we have on display are for show and to give people an idea of who we are,  which may be not who we really are.
I was excited to swap photo's with my partner, Lauren from textiles. The whole assignment reminded me of that television programme through the keyhole and I was interested to see what I could find out, and if i'm honest I love a good nosey at other peoples things! I was also curious as to what Lauren would think of me based on the photos of me from the past few years.



I gave Lauren photo's of me within the past 7/8 years and I do think this was quite hard for her to work out what i'm like from this,and although I really wanted to know what a complete stranger thought of me I was a bit apprehensive about sending them personal photos! She didn't really get a lot about my personality, however did mention that my appearance at the time was influenced by posters I had on my wall of pop stars, which I didn't even realise myself but now it makes sense that that's why I had my hair the way I did and the way I dressed. I wish i had sent pictures of my room as i feel this would maybe give my personality away a bit more and the results might have been a bit more in depth.





When looking at Lauren's photos one of the first things i noticed with the pictures is that the bed is unmade. This suggests that she is a little messy. However i then noticed that she has lots of different boxes and units for organising things, and everything seems to have its place. Although everything is quite organised there is a little mess, so its not organised in an anal way. Most of the organisation is with beauty products, i.e, hair products and body products have a box each in their own area with nail varnish and make up organised on the desk. The desk seems to be a working place and a make up table, as there is a laptop and a mirror. This gives me the impression she takes a lot of care in her appearance and probably takes a lot of pride in it too. I noticed a small cut out of a Mac advertisement, i'm not sure if its from an actual product or just from a magazine, but i also noticed that she had a lot of nail varnishes, and noticed some revlon branded ones, so i think she maybe spends a bit on cosmetics and buys branded, high quality products rather than cheaper alternatives, further showing she cares about her appearance.  Also on the desk was a little note to remind herself of some sort of appointment, suggesting she is quite forgetful, or that it was very important and not to be forgotten. Throughout the room there are a lot of very girlie little ornaments and momentos. In one of the photos, the small shelving unit on the desk there is a set of russian nesting dolls, and because this is one of the only close ups i was given i would guess they are quite important to her, maybe were given as a present or just something she really likes. One of the items that sticks out is a small box that looks hand made, im guessing its a jewellery box. It was maybe made by her or made by someone else for her. Either way this shows that she is quite sentimental, preferring this to a typical jewellery box everyone else has too. There is also a jewellery box that has held a charm bracelet. The charm bracelet itself is another insight to the 'girliness' of the room, and to her but the fact that she has kept the box also shows that perhaps it was given to her by someone special and that it's important to her, therefore keeping the box for memories sake. Although i wasn't shown any images of her clothes there was an image of a drawer in which she keeps her shoes, and there were also a lot of shoes on her floor, probably the ones she wears most. The high number of shoes and different types shows she is fashion concious and cares about her appearance. I also noticed a few fashion magazines and books showing her interest goes further than the typical person who follows everyone else when it comes to fashion. There was a fashion book that looked a bit like a 'coffee table book' and i thought maybe it was for show but then i noticed a page was kept with a piece of paper which suggests regular reading and a genuine interest in fashion rather than just being there for show. One of the things i noticed that was nowhere on show in her room were photos. This makes me think that she is maybe quite a private person, as maybe she does have them, they just aren't on show, possibly inside a wardrobe door on in a photo album somewhere. There are very little personal items like these, or obvious ones anyway. Although i'm guessing this is her room in Dundee and not her room at home i can understand that maybe this is the only reason there are a lack of personal things to give clues to her personality. Or it may even just be she likes to keep her family life at home separate to her life here in Dundee.

Overall I thought that Lauren had a typical 'girly' room but there wasn't a lot of insight into her personality, or maybe I just missed a lot of clues. Snooping was a lot more difficult than I first thought but the over all process is really interesting that people can find so much out just by looking at the things you keep. Whether I like it or not I think I will now 'snoop' a lot more when i'm in other peoples rooms!

12.14.2010

Assignment 4

Timely Tactics: The Strategic Role of Participation in Community Design by Michael Rios


In this essay Rios talks about the case of 'Union Point Park'. The essays main focus is the importance of getting a  strong, powerful group involved in order to make the building of the park possible.
In Oakland in the early 1990's a group of residents in the Fruitvale area began organising clean ups of local parks, trying to deal with local social problems. They later went on to form a community partnership named the Fruitvale Recreation and Open Space Initiative (FROSI). Around the time this was formed the City of Oakland and the Port of Oakland began planning a way to connect Oakland through its historic port area.
In order for a park to be built in the port area, specifically Union Point, FROSI received 3000 signatures and 100 letters of support from local citizens and organisations. Through this huge gesture of support the local government agreed for the park to be built. In order to gain all these signatures the group would have to network, and therefore need connectors and salesmen, to get the people, and to 'sell' the park to them.
The writer, Michael Rios, was the team leader of FROSI and therefore was responsible for gathering a team together. The team consisted of architects, landscape architects and artists. These people are all, in a way, mavens when it comes to park design. Also a part of the team were community organizers, such as the Unity Council, The city of oakland parks department, the trust for public land and the university of oakland forum. These people can work as salesmen within the project, they have the influencial power to get approval and funding for the whole project. The fact Rios gathered such a diverse team makes him a connector.
The Union Park project also included teenagers, an even more diverse group of people to be involved, offering a different point of view and also allowing different areas of the community to be more accessible. One teen even spoke at a press conference, gaining a lot of media coverage and also succesfully increasing the amount of funding allocated to the park.
In a sense, the FROSI group had a very different group of people working together, and knowing this, used it to the best of their advantage. They networked, petitioned, held events and meetings, and got the approval and funding that they needed. The success of the project is down to collaborative design and everyone working together, clearly a successful way to manage a project.
At the time of the publication of this book community design was becoming more and more popular, with over 30% of North American architecture schools running community design centres, in order to engage the public. This allows communications with architects and the public to flow more freely and allow a lot more people to participate in the design process. This shows how popular it was about six years ago, and popularity has only grown.






The New School collaborates: Organization and communication in immersive international field programs with artisan communities by Cynthia Lawson.


This article focuses more on making collaborative design more available. It talks about how currently with the current world population of about 6.5 billion 90% have little or no access to architectural services the other 10% take for granted.  The article then makes the point that it is our responsibility to lower this percentage and to do this by educating current design students through  collaborative design.  The New School  Collaborates(TNSC) is a cross-divisional  and interdisciplinary  faculty  research  group at The New School  (TNS),  a university  in New York City. TNSC are particularly interested in how students working across other disciplines outside of their own and out-with their university surroundings. This not only allows students to work with other people with other expertise but also people from different backgrounds and surroundings, offering new points of views. A prime example of this is given in the article, when a group of people from the humanitarian group CARE and also representatives from TNS visited Guatemala, to work with a group of Mayan woman creating a business model with their existing handcrafted products. Although the products were of great quality, local people had little expertise with basic business skills therefore their products weren't as successful as they could be. A group of students from the local university were brought in to help work with the project thus building on their academic skills as well as allowing them to help the Mayan women. Through the collaboration between all these different organisations it allows the business to prosper in ways it wouldnt without all the different people together. Lawson also makes the point that the participants all have an equal participation in the process, all making valid contributions. 
Ovidio Morales,  Dean of the School  of Architecture and Design in  the Guatemalan

Universidad  Rafael Landivar, where the students participating in the project came from, said that  "...design professionals  should be potential agents of change  in society,  to make  it more  human, more just, and more democratic." 
This is very true, and is also very valid with this case. To me collaborative design is best utilised when the project is a worthy one, and helping out the Mayan artisans of Guatemala is more than worthy. Lots of problems had to be overcome, the women had little knowledge of basic business skills, and some technical skills such as sewing, to help finalise their products. Bringing in experts in all of these different areas helped get their business to its highest potential and overcoming all these problems makes the cause seem even more worthy in the end. The project is also even more worthy as the business model was specifically designed so it can be used in other environments and isn't specific to the Mayan artisans. This shows just how successful the project was, it could be used in any other country, involving any other organisations, any other university students can be involved. I think the main point Lawson was trying to make was that students should be more educated in collaborative design participating in more projects out-with the university environment and projects like these are perfect ways to go about achieving this.




In both Rios' essay and Lawson's article a case study is provided as an example, Union Point Park and the Mayan artisans. Both are worthy causes in different ways. I think that's what makes collaborative design work, many different people get involved because they believe in the cause. I am a big believer in design being worthwhile and think both cases were good examples of this and was very interested to read into them, just as I previously have with other design organisations and projects (i.e Design Corps, dott...). Both make a good point that all participants in the process have equal importance, without certain groups of people the project would just not be the same, for example with union park without local citizens the project may have never even happened as it was their support that got the project moving. The union park point project was a good example of showing the ways collaborative projects have a lot more power, more people being involved means more networking and more connections, which allowed more connections with politicians and other people with power to gain funding, planning permission etc.. Also having so many people involved gave the project a real identity and a sense of community, motivating people to get involved in whatever way they could. Everyone involved had skills and just had to utilise them in different ways, working alongside other people with different skills, all of these 'mavens' together built a strong team, showing that the connectors, mavens and salesmen theory in The Tipping Point by Malcolm Gladwell works well with this kind of design. With Lawson's case study, groups of people were brought in to help out less skilled people, building upon their basic knowledge to make their business and overall product more powerful. The Mayan artisans of Guatemala had a good basic knowledge of hand crafted products but lacked some basic skills to create a high quality final product and skills to get the product out there and be a success. Bringing in business 'mavens' and also people skilled in the craft industry allows the Mayan women to learn about how to make their products a success, not just be pushed out of the picture and taken advantage of. The addition of students being allowed on the project also allows them to learn and get experience in collaborative design, which is steadily growing more popular with more architecture schools running community design centres, meaning our current generation of students are well prepared for participatory design and can keep on building and improving the process. The project prepares students to work with people out-with their discipline and also, citizens, local organizations, politicians... A wide variety, rather than the small world within their campus boundaries. I feel that this is the way forward and think many current design courses could benefit from projects like these. It allows students to network and meet a variety of people from different backgrounds, with different skills and different points of view, opening peoples eyes to the world around them that just cant be experienced properly from a studio.






Bibiliography


Gladwell, M. (2001). The Law of the Few. In: The Tipping Point. Great Britain: Little, Brown. p30-p88.


John M, Cary, Jr., ACSA Sourcebook of Community Design Programs, Washington, D.c.: ACSA Press, 2000


Lawson, C. (2010). The New School collaborates: Organization and communication in immersive international field programs with artisan communities. Visible Language. 44 (2), p 239 - p 265.


Rios, M. (2004). Timely Tactics: The Strategic Role of Participation in Community Design. In: Bell, B Good Deeds, Good Design: Community Service Through Architecture . New York: Princeton Architectural Press.

11.23.2010

Assignment 3.

For Assignment 3: Looking up, Looking Down we were asked to find useful resources linking with our topic in assignment 2. As I studied mavens, salesmen and connectors I realised that these three people are all needed in many aspects in life, as well as in the design world. Collaborative design is a perfect example of this and here are some resources I found useful in order to understand collaborative design more in depth.






Arias, E; Eden, H; Fischer, G; Gorman, A; Scharff, E . (2000). Transcending the individual human mind—creating shared understanding through collaborative design. ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1. 7 (1)
Although about computer programming the article explains the benefits of collaborative design very well. It explains how how we need lots of people with different knowledge together to solve problems and get new insights, new ideas and new artifacts.






Devereux, J. (2004). Do-good Design. Available: http://www.metropolismag.com/story/20040201/do-good-design. Last visited 20/11/2010.
An interview with Bryan Bell who runs a successful non profit based architecture firm who specialise in designing houses for migrant farmworkers. An interesting insight to the way the people who run these companies think and why they do what they do.




Lawson, C. (2010). The New School collaborates: Organization and communication in immersive international field programs with artisan communities. Visible Language. 44 (2), p 239 - p 265.
Talks about designing for the 90 percent of the population some design services aren't available for. This is also spoken about in less detail in Good Deeds, Good Design by Bryan Bell. The article also discusses the need for students to now work collaboratively in order to lower this percentage.





Rios, M. (2004). Timely Tactics: The Strategic Role of Participation in Community Design. In: Bell, B Good Deeds, Good Design: Community Service Through Architecture . New York: Princeton Architectural Press. 
Interesting case study of a collaborative project designing a waterfront park. Discusses who is involved, how they got involved, and why they are needed to help the project work out. Also discusses why it is important to build a good base of local people, powerful people and people with an interest in order to have a sense of support and produce a project identity.





Toker, Z. (2007). Recent trends in community design: the eminence of participation. Design Studies. 28 (3), Pages 309-323. 
An overview of community design, explaining the different definitions from different people in different places, the origins of community design and current practicioners. It also contains a list of publications written by infuential people in the community design field.




Wates, N (2008). The Community Planning Event Manual: How to Use Collaborative Planning and Urban Design Events to Improve Your Environment (Tools for Community Planning Series). Earthscan Publications Ltd.
A how-to manual on collaborative design, how to run a successful collaboration project and who can be involved. The system is attainable by not only professional architects but also people of the community so a collaborative project could be started by many different types of people 


While researching I came across a few collaborative design firms that have done some interesting projects and are worth a look!

 Design corps here

Dott 07 here & Dott Cornwall here


Pratt Center here.




In order to keep up to date with Interior Design related news i regularly check these websites:


this website tends to have more 'out there' interior design rather than typical designs you see every day. It also has lots of other design aswell as art and interviews.
Freshome has a great mix of interviews with interior designers, furniture/products, existing interiors and even articles helping people design their homes.
MocoLoco has some really interesting posts with interiors, architecture and design in general. I also love the layout of this website! Its different to the usual generic blog.
Inhabitat has a lot of different articles, not necessarily to do with interior design, but as a lot of our projects have a sustainable side to them, as most projects will these days, the website is a great help when looking for some more eco friendly methods and materials.
An online magazine, with a little bit of everything and very modern, high quality designs.






And other non related websites to keep up to date with news, science... and fashion!
www.bbc.co.uk/news/
www.newscientist.co.uk
www.guardian.co.uk
www.guardian.co.uk/arts
www.style.com/